Friday, 30 December 2016
Monday, 12 December 2016
Planning - Shot List
1.
Beginning from behind a shadowy figure pan right
to reveal car and individual in car, window rolls down we hear latches of
briefcase open and we see figure handing over something into the car.
2.
Medium close-up/ close-up inside the car
confused look on man’s face, we can’t see item man is holding.
3.
Back to same shot as ‘1’ except the man has gone
4.
Shot of case in distance next to bike shelter
5.
Shot of scared look on man’s face
6.
Shot of car driving off revealing school.
7.
60fps (will be slowed down in post) 30 seconds
of footage character walking down corridor, ground level, following. Helter
skelter style upwards pan to character’s face, pause at character’s face then
proceed round to an over the shoulder shot the space in front of the character
is blurred for 3 seconds then a change in focus occurs blurring the characters
head and revealing the corridor ahead.
8.
Cut to extreme close-up of Jacob’s face
9.
Expressions shot from students in corridor, shot
with all 3 or 4 then cut to close-up of one look of disgust.
10.
Extremely fast spin to Jacobs’s face where we
see a shaking of the head and a look of shame.
11.
Shot of students in corridor as Jacob walks
away, almost following Jacob looking back on his path. Students laugh to each
other.
12.
Jacob stops in the corridor looks to one side
(sees the case)
13.
Shot of case positioned against the wall
14.
Cut strait to mid body shot as Jacob walks
towards the door with the case in hand
15.
Jacob
reaches for the exit door
16.
Jacob bursting through the door from outside
perspective
17.
Medium close-up moment, upset/ sick and tired
look. Walks past camera.
18.
Shot of him walking away
19.
Shot of him walking away from further away 10
meters
20.
Shot from height even further away
Planning - Costume List
For my film opening sequence I will be needing a few items of costume that will be a huge asset in terms of setting mood and displaying themes.
Firstly my lead character Jacob Law will be in old and dirty school uniform as the sequence takes place as he is leaving school. through this costume I am trying to show the poverty that this boy has grown up in, and this helps the idea that he gets severely bullied.
1. plain school jumper (slightly too baggy) looks unwashed, holes and grazing's to fabric.
2. white shirt top button undone, very slight brown tinge to corners of collar.
3. school tie. green/yellow stripes. very loosely worn.
4. school trousers, black.
5. old well used trainers.
The man we see in a car at the very start of the sequence will be wearing very street style clothing. this is to contrast with the intense police sirens previously heard, also he needs to look like he is up to no good.
1. adidas track top
2. jogging bottoms
3. gold chain
The shadowy figure will only be seen from the back and is not really seen, but his costume will be a suit jacket to foretell of the world that Jacob is about to be thrown into.
the other students in the corridor will just be wearing untucked white shirts and other items of school uniform similar to Jacobs but more neat and clean.
1. jumper
2. black trousers
3. black school shoes
4. white shirt
5. green/ yellow ties
Firstly my lead character Jacob Law will be in old and dirty school uniform as the sequence takes place as he is leaving school. through this costume I am trying to show the poverty that this boy has grown up in, and this helps the idea that he gets severely bullied.
1. plain school jumper (slightly too baggy) looks unwashed, holes and grazing's to fabric.
2. white shirt top button undone, very slight brown tinge to corners of collar.
3. school tie. green/yellow stripes. very loosely worn.
4. school trousers, black.
5. old well used trainers.
The man we see in a car at the very start of the sequence will be wearing very street style clothing. this is to contrast with the intense police sirens previously heard, also he needs to look like he is up to no good.
1. adidas track top
2. jogging bottoms
3. gold chain
The shadowy figure will only be seen from the back and is not really seen, but his costume will be a suit jacket to foretell of the world that Jacob is about to be thrown into.
the other students in the corridor will just be wearing untucked white shirts and other items of school uniform similar to Jacobs but more neat and clean.
1. jumper
2. black trousers
3. black school shoes
4. white shirt
5. green/ yellow ties
Friday, 9 December 2016
Planning - Updated script draft
MEDIA FILM OPENING SCRIPT MOCKUP – JARED STEWART
We see a black screen…
HOPE PRODUCTIONS appears on screen while both police sirens and song (soundtrack) begin to sound.
LIGHT ROOM FILMS replaces previous text, the sounds continue.
cut to black, camera pans right to reveal that the camera was just behind a shadowy figure. the sirens are now less mellow and more distant sounding
window on car rolls down and shadowy figure opens case we hear the click of the latches off screen. the figure hands something to the man in the car(audience doesn't see this item)
cut to shot inside the car of guy looking at the item he was just given, shot in a way that again prevents the audience from seeing the item. confused look.
back to shot from outside the car. shadowy figure is gone. the case can be seen beside the bike shelter, shadowy figure is gone. man in car drives off revealing school behind.
Very slow zoom into the school just before cutting to a ground level following shot of our lead character walking down a corridor.
Camera pans up to character’s face for a brief moment then continues round to an over the shoulder shot revealing a hallway with a few students staring at our lead.
Cut to shot of student face staring in disgust.
Cut or quickly turn to Jacobs’s face.
JACOB: What?
Cut back to the students faces start laughing (camera is moving with lead)
Reverse shot of character going through door. Stop outside door. Medium close-up of character, sigh and walk on.
Jacob walking down path, telescopic cuts (while chorus of song is playing.)gunshot sound effects with each cut
Monday, 5 December 2016
Research - Final tile and font ideas (Audience feedback)
I handed this image around 10 individuals and asked them to put a tick next to their favourite font and why. 6 of the people voted for the top font and I often heard that they chose it due to the bold and strong look, but also the sharp aspects of the font, it makes it seem like weaponry and enforces a sense of danger right from the start. the other four voted for the third
Planning - props design/list
Props I will be needing for my opening are few in number but all have a hugely important role to play in terms of setting up the film. I will be going through the props I need and methods of making them screen worthy.
Gun...
I will be needing a prop pistol type gun for the sequence, this prop is planned to only been seen for around 4 seconds but it plays a vital role in not only setting up the opening sequence but also setting up the film.
to acquire this prop I will be taking steps to create/ remodel a toy gun, the steps I will be taking are listed below.
Gun...
I will be needing a prop pistol type gun for the sequence, this prop is planned to only been seen for around 4 seconds but it plays a vital role in not only setting up the opening sequence but also setting up the film.
to acquire this prop I will be taking steps to create/ remodel a toy gun, the steps I will be taking are listed below.
Wednesday, 16 November 2016
Planning - Location Ideas
the location of my film is going to be so vital in exhibiting the mood and tone of the film. i have been looking at dim and gloomy locations that really bring a sense of sadness and despair the the start of what would be a fast paced, action filled crime drama. on this post i will be displaying some of my ideas surrounding locations and why/ why i won't, be using certain places.
opening moments, outside school, night time.
the first idea that came to me for the school location would be my actual school exterior. after much thought and discussion with my partner in this project we decided to use the nearly youth centre exterior for the shot due to it being slightly lesser in quality and aesthetics that the real school, and also due to there being a road directly in front of the building so we can do the car scenes with ease.
opening moments, outside school, night time.
the first idea that came to me for the school location would be my actual school exterior. after much thought and discussion with my partner in this project we decided to use the nearly youth centre exterior for the shot due to it being slightly lesser in quality and aesthetics that the real school, and also due to there being a road directly in front of the building so we can do the car scenes with ease.
Planning - Script Mockup
MEDIA FILM OPENING SCRIPT MOCKUP – JARED
STEWART
We see a black
screen…
HOPE PRODUCTIONS
appears on screen while both mellow sounding police sirens and song (Radiohead)
begin to sound.
LIGHT ROOM FILMS
replaces previous text, the sounds continue.
Cut to footage of
police car wheel spinning, the sirens are now less mellow and crisper sounding
Cut to tripod shot
of police car passing revealing a school, the sirens fade with the car and we
are left with the music.
Very slow zoom into
the school just before cutting to a ground level following shot of our lead
character walking down a corridor.
Camera pans up to
character’s face for a brief moment then continues round to an over the
shoulder shot revealing a hallway with a few students staring at our lead.
Cut to shot of
student face staring in disgust.
Cut or quickly turn
to Jacobs’s face.
JACOB: What?
Cut back to the
students faces start laughing (camera is moving with lead)
Reverse shot of
character going through door. Stop outside door. Medium close-up of character,
sigh and walk on.
Jacob walking down
path, telescopic cuts (while chorus of song is playing.)thud sound effects with each cut
Cut to various shots
of drug use/ trading happening, shaky camera movements, multiple cuts showing
the drugs, knives, guns etc.
Cut to establishing
shot of druggies and Jacob walking on path beside.
Druggies look over
at Jacob and shout.
DRUGGIES: OI! What you lookin’ at school boy? (Laugh)
Cut to Jacob
continuing his journey ignoring.
Stopped in his tracks
by well-built dealer, looks around, sees all weapons being reached for (depth
of feel shot)
DRUG DEALER: Jacob Law?
JACOB: terribly sorry, do I know you?
DRUG DEALER: My boss has some questions for ya, so you’re coming with me.
All characters look
at each other in silence, we see extreme close-ups and medium close-ups showing
tension.
Jacob begins to
sprint.
The Druggies run
after him, the Drug dealer stays and raises a phone to his ear.
DRUG DEALER: that Law boy, we’ve found him.
Transition to a dark
room shot of kingpin on the phone, at a desk. Puts phone down and picks up gun
to shoot toward a target
Title KINGPIN appears
on screen with gunshot.
the section of the script in green is the section that I cut out of the script due to over complication and new ideas for the first part. Now instead of the drug sequence I will be adding more detail to the scenes of the lead character walking out of school.
the section of the script in green is the section that I cut out of the script due to over complication and new ideas for the first part. Now instead of the drug sequence I will be adding more detail to the scenes of the lead character walking out of school.
Planning - Final Film Title And Font for Company Credits
In this section I will be displaying my process of elimination
when creating my final title font and font for the company credits shown in the
sequence.
My second idea was to create a sunrise setting and using the sun as the letter O in HOPE. This sunrise was used as it represents hope and if I had continued this idea I would have made it into a moving title with the sun rising up into a full letter O. the idea of keeping the HOPE letters bold and large, and the PRODUCTIONS font small and perfectly underneath.
Here is my final design for the production company I have created for my film opening. I came up with the idea to make it more formal and linear as I believe that this will look most effective and overall it looks more professional than the other designs. the design you see here will be identical but white on a black background to look even more professional. in the final film this title will fade onto screen and fade off again.
Monday, 14 November 2016
Thursday, 3 November 2016
Research - Film title and font
This section of my media blog will be a description and explanation of my film opening's title and font used. pictures will be used to show the effects of the font.
Title idea one - Based Upon A Dream. we discussed using this title early on due to the fact it suggests many things to do with the film without even watching the film. it makes the watcher assume that the film will be based in a dream and therefore instantly informing the watcher that whatever happens in the film is fantasy or at least based on fantasy. this is one of my least favourite titles as it sort of takes away from the gritty and brutal side of the film due to the light hearted sense the title provides.
Title idea two - KINGPIN. this title is one of my top choices for the film due to the ' in your face' feeling it provides. the bold and edgy font hints toward a gritty and action packed film. the title 'kingpin' is a huge hint toward the films narrative and lets the audience know that they are in for a high action film. the sharp edge below the letter G.
Title idea three - Soldiers Of The Night. I came up with this idea as it not only suggests some of the films themes. it suggests that the soldiers aren't real soldiers but are soldiers of the night and it kind of hints at drug crimes as we all picture drug selling to happen at night. the font is similar to a sloppy army stencilling. I chose to use this as it suggests the theme of a rip off army and it makes you think that there are flaws in this army.
Friday, 21 October 2016
Monday, 17 October 2016
Research - Mood board
Research - Questionnaire on audience
QUESTIONAIRE ON AUDIENCE
Are you male or female?
o
Male
o
Female
What is your favourite genre of film?
o
Action
adventure
o
Sci-fi
o
Horror
o
Thriller
o
Crime
o
Drama
o
Romantic
o
Comedy
o
Other…
please specify
Would you say that you notice and
enjoy the opening credits scenes in movies?
o
Yes
o
No
If yes, choose one of these reasons
why you enjoy the opening sequence.
o
Music
o
Interesting
visuals
o
Company
credits
o
Cinematography
Thursday, 13 October 2016
Wednesday, 12 October 2016
What I Think Makes An Effective Opening Sequence
First of all I believe that an opening sequence should be
able to tell a story on its own, should be riddled with suggestions toward the
films themes and ideas. I would also expect to see SOME company credits and the
top billed cast displayed on screen. The more powerful and effective opening credits scenes
always include music to help set an atmosphere, and always makes me want to
continue watching the movie. It should be a powerful and establishing moment of
2-3 minutes to help set up the story and most of the time the scene will be
very high impact in some way. In the opening sequence for the secret life of Walter Mitty
all of the shots used are extreme establishing shots, which suggests themes of loneliness
and the fact that the world is huge and waiting to be explored. The music used
in this sequence heighten these themes with very melodic yet inspirational
music, slow motion shots are used in some shots as the character is walking to
almost make you think that he is stuck in an average lifestyle/ daily scheme. Another thing I find very effective in opening sequences is when you have the film summed up in a subtle and hinting way, for example in the opening scene for James Bond Skyfall we see a sequence of interesting imagery that hint at failure and getting back up again, also we see sets and props that will become huge parts of the story. this is very effective at setting up a story in my opinion.
What I will need to avoid when making my own credit sequence.
- filming interesting things that don't help tell the story.
- over complicating things
- using the same types of shots
- letting the music tell the story
- using too many company credits
Monday, 10 October 2016
Opening Credits Analysis Part Two - James Bond 'Skyfall"
Opening Credits Analysis Part Three - Lone Survivor
Opening Credits Analysis Part One - The Secret Life Of Walter Mitty
Monday, 3 October 2016
Preliminary film and explaination
This is our final film in which we displayed knowledge of: the 180 degree rule, reverse shots, over the shoulder, panning, editing skills.
our task for this short clip was to use and understand the 180 degree rule and reverse shots, we used the reverse shot for the opening of the door as we could make the transition really smooth and pleasing to watch, the 180 degree rule was applied during the dialogue scene as this is how the technique is used in film most often.
we came up with the idea not to show the characters face that walks in until the dialogue scene to create a moment of suspense and mystery for the watcher. This was also a little play around with skills that we are looking at using for our actual opening sequence. the title of the clip cuts away at the exact moment the character reaches for the door knob, this makes the transition from title to action more crisp and saves the viewer watching a low quality fade out.
We see an establishing shot of the room and two characters, as soon as the character walking in begins to sit down there is a cut to a closer shot of the character sitting down, this makes a very smooth cut and is seen as being pleasing to watch as opposed to multiple jumpy cuts.
We see an establishing shot of the room and two characters, as soon as the character walking in begins to sit down there is a cut to a closer shot of the character sitting down, this makes a very smooth cut and is seen as being pleasing to watch as opposed to multiple jumpy cuts.
Friday, 30 September 2016
Opening Credits Analysis Part Four - Warm Bodies
Opening Sequence Analysis
I have chosen to analyse the opening credits scene of the film 'Warm Bodies' due to the huge similarities to the style of my main film ideas. and it also in my opinion contains an array of interesting visuals and cinematography.
Production companies logos shown in rotten/zombie like fashion to create an atmosphere before the film even begins. audio includes creepy/crackling music. Uses of textures creates a sense of apocalypse or post apocalyptic scenarios. creepy music continues.
the opening sequence is shown to follow film tradition by displaying the main studio name with the first shot of the film, the extreme close-up lets us know some features of the main character. the movie's theme music begins to play this can be best described as a soft melodic music. the music almost invokes feeling of hope that things will get better during the film.
reveal of main character with mid-shot/ close-up with dialogue "oh right its because I'm dead" this is a perfect use of dialogue and footage, they go hand in hand. we really get to see the costume and makeup used in this closeup and overall is a very effective way to introduce the character to an audience.
establishing shot of airport(place we will see a lot of throughout the film) film's title displayed. crane shot follows character. in the miss en scene we see the lead character off centred and a large gathering of zombies wandering around. this shot makes us realise how boring and sad their lives are. we can see that the set is designed to look trashed and dirty to hint that the zombies were once maybe more violent?
we then see the names of the cast members displayed on screen as a transition takes place from apocalypse world to normal world then back again. this fascinating imagery is filmed in a 360 degree pan shot around the character. this clip really gives us a scenes that the character does intact have a brain and an imagination unlike the others. the main character's clothing stays the same through the transition so the audience knows that as an audience we are in his brain and its not real.
reveal of main character with mid-shot/ close-up with dialogue "oh right its because I'm dead" this is a perfect use of dialogue and footage, they go hand in hand. we really get to see the costume and makeup used in this closeup and overall is a very effective way to introduce the character to an audience.
establishing shot of airport(place we will see a lot of throughout the film) film's title displayed. crane shot follows character. in the miss en scene we see the lead character off centred and a large gathering of zombies wandering around. this shot makes us realise how boring and sad their lives are. we can see that the set is designed to look trashed and dirty to hint that the zombies were once maybe more violent?

Thursday, 29 September 2016
Film techniques
AS Media Studies- Preliminary Film Task
This 30 second long clip is part of my Media preliminary task, our stimulus was "person opening door walking across room and exchanging dialogue with another character" I had to go about this with a task of using the 180 degree rule and reverse shots.
180 degree rule
The 180 degree rule is a way to make perspective in film more effective to the audience, when doing over the shoulder shots you must make sure to use the 180 rule as it makes the shot more realistic and as if you are part of the conversation.
We used the rule during the brief section of dialogue using a tripod to keep the camera steady and consistent.
We used the rule during the brief section of dialogue using a tripod to keep the camera steady and consistent.
Reverse Shot/ action match
We used a reverse shot/ action match shot for the first few seconds of the film where the character opens a door. we decided to only show the lower half of the character for this shot to create a bit of suspense as to who the character is. as the character reaches for the door handle we see....
a cut to this shot where we see the perspective from the inside of the door, we edited this using action match so that the handle/ door was at the exact same position so it seems as if its all one event.
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